Games and Simulationsdoi:10.1111/17548845.1978.11911492HeatherHeadWardlawHeadInformaworldEnglish in Education
As rapidly evolving technological applications, games and simulations are already widely integrated in the traditional educational process. They are deployed extensively in the field of education, with an existing body of work examining the relation between games and education (Yang, Chen, & Jeng,2010...
Games, simulations, and case studies in science education are discussed in this book. The book consists of two major parts. Part 1 which is divided into three sections, is a review of the potential role of games, simulations, and case studies in science education. The first section (chapters...
The proposed issue will focus on electronic games and simulations applications in the social sciences classroom. Strategies and methods of teaching history, sociology, cultural studies, economics, philosophy, political science etc. in primary, secondary or tertiary education settings with the use of comp...
“How can exploratory learning with games and simulations within the curriculum be most effectively evaluated”, Computers & Education, p. 249-264, 2006. Google Scholar [9] Ebner M, Holzinger M. “Successful implementation of user-centred game based learning in higher education: an example from ...
Students were taught programming concepts through a science project; one group represented the function of a basic electric circuit by creating a simulation, while the other group represented the same function by creating a video game in which a player should achieve a score in order to win. ...
BC Nelson,DJ Ketelhut,C Schifter - International Journal of Gaming and Computer-Mediated Simulations 被引量: 17发表: 2012年 Virtual Engineering Sciences Learning Lab: Giving STEM Education a Second Life Engineering education in the 21st century faces multiple obstacles including limited accessibility of...
In school, the students have come to expect the fast pace of an electronic world, and consequently, online games and training simulations have become appropriate instructional strategies. However, the extent to which technical and vocational education teachers (TVET) and trainers are using gaming and...
An introduction to games and simulations in education D Thatcher,M Robinson 被引量: 11发表: 1985年 Digital Simulations and Games in History Education There are many new technologies that can be utilized by primary schools available through the Internet and online learning platforms. The need for ...
Games, Simulations and Simulation-Game and the multimedia environments in education, myth or potentiality 来自 scielo.org.ve 喜欢 0 阅读量: 29 作者:Castro,Santiago 摘要: For a long time games, simulations and simulation-game have been