This season also introduces a new currency:Bloody Tokens. These can be farmed performing multiple PvP activities: killing players of the opposite faction, doing weekly PvP quests, looting War Supply Chests and also killing Assassins. These tokens can be traded for PvP gear ilvl 366 (Drakebreaker)...
It’s not very appealing and the rewards are pet n 1017 and mount n 403. Take for example ffxiv, you can get much closer to max ilvl going casual, and reputations take less than 10 minutes a day and there are 3 per expansion, they take around 25 days and best of all, you can ...
No shit, for starters - your raid is wearing gear that is good 20 ilvls less than what it needs to be for boss X and you need to bridge that gap by playing earlier difficulties or doing M+ or whatever is necessary. That's your character progression right there, always been. You ...
The ilvl curve for max level story questing would have to be weird. The gear would have to be better than current (9.2) gear, but how far would you propose the item levels would go? English isn't my first language so I'm sorry if I worded that a bit confusingly. I understand ...
3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs. ...
I’m not interested in mounts, pets, mogs, toys or whatever, I simply want my char to constantly be more powerful without having to do M+, PvP or raids and without reaching the cap 1 month after any season starts, landing 900 ilvls below the actual max ilvl. Imo the ideal would be...