Most demonic scholars believe that each of the plane's creators built special strongholds and caches throughout its structures. In addition to creatures indigenous to this unique environment, the plane is inhabited by various failed experiments, political prisoners, invaders, adventurers (Prime-planar,...
The Giant Strongholds are extremely well built. Cons: Storm King’s Thunder works by simply providing locations and events that occur at these locations. It is very much up to the DM to link the locations together. The beginning of the adventure doesn’t really include any good reasons for ...
The new book will end with a chapter on ‘Bastions’, strongholds that players can start to build from level five if they so desire. The concept of player characters building their own home base is every bit as retro as the world of Greyhawk. This kind of territory building was absolutel...
The game put a large focus on rulership, building strongholds, hiring assistants and soldiers, which owe much to Dave Arneson’s home campaign, Greyhawk: that began as a multiplayer Chainmail campaign, with each player taking on a political role, until they all abandoned their responsibilities ...
Red dragons lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting...
Ringman nodded. "And they're forming a union that any disgusting character from anywhere on Central Earth can join. All of them with the strongholds they've built from the gems they've stolen from centaurs, and the small keeps they've gained from a deck of many things, all leaving those...