Fixed a bug where disconnecting from and reconnecting to a match would result in less XP Fixed the "buy <item>" command to work with the new flexible loadout system. The command will now find the named item in your loadout instead of assuming a default slot. If the named item isn't ...
Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing the probability of dropped ticks.MiscFixed a case where a holstered weapon would be rendered on a dead player Added a team-agnostic equip icon for inventory/loadout item tiles When...
int? serverId = await connection.ExecuteScalarAsync<int>( "SELECT `id` FROM `sa_servers` WHERE `address` = @address", new { address }); int? serverId = await connection.ExecuteScalarAsync<int>( "SELECT `id` FROM `sa_servers` WHERE `address` = @address", new { address }); ...