Is there any way in RMMV to use the right analog stick on a controller to move the mouse cursor on screen? Left analog is for movement, of course, but I would need the right stick to move the mouse cursor. It could be a plugin or a common event. Any help would be 100% appreciat...
Let’s take Xbox One controller for example. If you have an Xbox 1 controller connected, you can press and hold the Xbox button while moving the right stick to move the mouse pointer; hold the Xbox button and press the right trigger to click; hold the Xbox button and press the left tr...
Controller/Mouse Input Problem: When on my desktop and in game my controller follows mouse input, moving the cursor with the left analog stick and clicking with "X", this is very annoying to deal with and if anyone can let me know a way of fixing this issue it would be appreciated......
V4.13.6.0 is a step back. Virtual Device Drivers don't even recognize the horizontal axis on one analog stick, and the right analog ends up moving the vertical axis of the left. Love your work, but this isn't working. I can't even load profiles anymore. v3 was much more intuitive,...
An essential feature of this is, as far as possible, such as a game - controller and of the device to be operated with typical game - controller - control elements (joystick - stick, [3, 12], open cross [13], etc.) on the upper side and switches [4 and 8] and bumpers [5 and...
in that– the joystick - stick of the game - controller function offers a mouse,– on the underside of the game - controller keys for inputting a text, there exist, the inscription on the upper side can be read is,– a surface on which the keys are arranged, is transparent so that ...
Thanks toSteam Input,reWASDapplication, gyro control can be remapped to mouse or right stick in any game. Number of games which natively support motion controls is limited and gyro support is still not a PC standard. Games with touchpad support•Link ...
the dpad for moving around, left stick to pull out sub menus, right stick to adjust the viewing angle, and these bumpers... can anybody share some suggestion or advise to an old geezer on how to hold and press buttons on these state-of-the-art controllers? i don't think i have ...
As to the right size for that cache, there is no single answer, and worse, there can be many good answers. The controller's abilities to report its workload and response times are very important, and unfortunately, not always well implemented. Often, my team has found no performance proble...
Dead Zone – Right Stick:10 Acceleration Speed Multiplier:2.00x Invert Horizontal Axis:Off Invert Vertical Axis:Off Gameplay & UI Settings Field of View:120 ADS Field of View:Consistent ADS Behavior:Hold ADS Sensitivity: Transition:Instant