CAboutDlg() 是构造函数,CDialog(CAboutDlg::IDD)是调用父类的构造函数,运行时,先构造父类,再构造自身。第三个是:定义一个名为DoDataExchange,返回值为空的虚函数,一般用来数据交换,将界面上的数据和对话框成员变量关联起来,这个函数一般不用手写代码,使用向导会自动生成代码,但如果要删除关联...
CAboutDlg()是构造函数,CDialog(CAboutDlg::IDD)是调用父类的构造函数,运行时,先构造父类,再构造自身。第三个是:定义一个名为DoDataExchange,返回值为空的虚函数,一般用来数据交换,将界面上的数据和对话框成员变量关联起来,这个函数一般不用手写代码,使用向导会自动生成代码,但如果要删除关联...
这个问题很简单!classCAboutDlg:publicCDialog//CAboutDlg也是一个对话框类的 { public:CAboutDlg();//构造函数,注意控件的构造函数创建一个对象,Create才创建一个控件 //DialogData //{{AFX_DATA(CAboutDlg)<br>enum{IDD=IDD_ABOUTBOX};//对话框的模板ID,有了ID,就可以调用DoModal显示了 //}...
CAboutDlg是关于对话框对应的类。无论是关于还是其他用途对话框,在MFC框架下都会有一个对话框类相对应。
The base class used for displaying dialog boxes on the screen. Syntax 妞抉扭我把忘扶快 class CDialog : public CWnd Members Public Constructors 妓忘戒扮我把攸志忘扶快 扶忘 找忘忌抖我扯忘 NameDescription CDialog::CDialogConstructs aCDialogobject. ...
// Example of the class keyword // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // Implementation protected: virtual void DoDataExchange(CDataExchange* ...
class CDialog : public CWnd MembersPublic ConstructorsExpand table NameDescription CDialog::CDialog Constructs a CDialog object.Public MethodsExpand table NameDescription CDialog::Create Initializes the CDialog object. Creates a modeless dialog box and attaches it to the CDialog object. CDialog:...
class CDialog : public CWnd MembersPublic ConstructorsExpand table NameDescription CDialog::CDialog Constructs a CDialog object.Public MethodsExpand table NameDescription CDialog::Create Initializes the CDialog object. Creates a modeless dialog box and attaches it to the CDialog object. CDialog:...
The base class used for displaying dialog boxes on the screen.SyntaxKopiëren class CDialog : public CWnd MembersPublic ConstructorsTabel uitvouwen NameDescription CDialog::CDialog Constructs a CDialog object.Public MethodsTabel uitvouwen NameDescription CDialog::Create Initializes the CDialog...
这是继承的意思。Player 是一个子类,BasicPlayer是一个父类。Player继承自父类,具有父类中的相应数据成员和成员函数。public表示是公有继承。