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Hi, i would like to check is a file is empty after opening it using i/o processing. is there any function provide by fstream to check is a file is empty? thanks. Tags: isempty c DeMan Top Contributor Join Date: Nov 2006 Posts: 1799 #2 Dec 12 '06, 08:17 PM If you mean...
if (!is_standby.has_value()) { device_valid[i] = false; continue; } if (is_standby.value() != device_standby[i]) { std::fstream led_color(led_device_color_paths[i], std::ios::in | std::ios::out); if (!led_color) { std::cerr << "Failed to open led color file: " ...
ifstream file; file.open("TehLeetFile");if(!file.is_open()) cout<<"Tehleetness is busted!";elsecout<<"it work!!!11!!!11!one!"; That's just checking to see if the file is there. Later on I will need to read the file...but not yet. Any...
// write approximate function, remove rigid bodies for intermediatescore::RigidBodycreate_rigid_body(constHierarchies& h,std::stringname){if(h.empty())returncore::RigidBody();for(unsignedinti=0; i< h.size(); ++i) {IMP_USAGE_CHECK(h[i].get_is_valid(true),"Invalid hierarchy passed.")...
One of the pre-requisites is Visual C++ 2015 or above. While I can check for Visual C++ 2015 easily by diving into the registry editor, I have trouble checking for 2017. Which is the best way? If you still recommend checking for file version info, which file should I check the version...
inFile.open(fileName.c_str()); was missing. Now The problem is at step 3: 3. Check if the file opening was successful. If not, ask the user to enter it again until you succeed. Here, you've done this part: 3. Check if the file opening was successful. but have deleted the code...
they are identical to those of a file. However, when you investigate the advanced permissions of a printer or Registry key, they are completely different. If you want to see the power and control that NTFS 5.0 provides for access control, it is best to investigate the permissions of an OU...
Use C++ or C based strings!string line_in; string::size_type pos; ifstream fp_in;intcount = 0; string UserID_Pass[100][2]; fp_in.open("Users.txt");if(fp_in == NULL) { cout <<"Could not open user file, exiting."<<"\n";return-1; }while(!fp_in.eof()) { line_in=rea...
And there is such a check indeed in the function LoadMap():if( GEngine )Unfortunately, this check is executed only after the pointer has been already used:if (GEngine->GameViewport != NULL) There were quite a number of V595 warnings for the project (about 82). I guess many of them...