CVector3 d = light.position - input.point;doubledistance = d.Length();//angle of incidenceCVector3 lightVector = d; lightVector.Normalize();doubleintensity =100.0* light.intensity / (distance * distance) / number;doubleshade = input.normal.Dot(lightVector);if(shade <0) shade =0; shade...
voidCCameraData::GetPixelLengthVectors(constCVector3& Pos,constCVector2& vp, CVector3& OutX, CVector3& OutY )const{///intivpw =int(vp.GetX());intivph =int(vp.GetY());///CVector4 va = Pos; CVector4 va_xf = va.Transform(mVPMatrix); va_xf.PerspectiveDivide(); va_xf = va...
3.vector向量 相对简单方便,直接用 vector.size() 4.string类 string.size()string.length()
vector 数组 随机读改、尾部插入、尾部删除 O(1)头部插入、头部删除 O(n) 无序 可重复 支持随机访问 deque 双端队列 头尾插入、头尾删除 O(1) 无序 可重复 一个中央控制器 + 多个缓冲区,支持首尾快速增删,支持随机访问 forward_list 单向链表 插入、删除 O(1) 无序 可重复 不支持随机访问 list 双向链表...
滴水逆向笔记系列-c++总结4-41.new-delete-vector-42.链表2024-03-1618.滴水逆向笔记系列-win32总结1-43.宽字节-44.事件_消息_消息处理函数2024-03-1619.滴水逆向笔记系列-win32总结2-45.esp寻址_定位回调函数-46.子窗口_消息处理函数-47.资源文件_消息断点2024-03-1620.滴水逆向笔记系列-win32总结3-48....
{ public: vector<Point> keyPoints; // 记录轨迹上的一些关键点,关键点之间以直线相连 float sampleInterval; // 对特征点连成的轨迹线,进行均匀采样的间隔 vector<Point> allPoints; // 所有以采样间隔得到的采样点 void getAllPoints() // 以采样间隔进行采样,得到所有的采样点 { int i; // 对关键点...
The MessagePack.UnityShims NuGet package is for .NET server-side serialization support to communicate with Unity. It includes shims for Vector3 etc and the Safe/Unsafe serialization extension.There are several ways to share types between .NET and Unity:...
#include <bits/stdc++.h> using namespace std; class Solution { public: bool isPali(string s) { for (int i = 0; i < s.length() / 2; i++) if (s[i] != s[s.length() - i - 1]) return false; return true; } void dfs(vector<vector<string>> &ans, vector<string> &tmp...
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