// 隐藏光标void gotoxy(int x, int y) { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(handle, pos);}void HideCursor() { CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; SetConsoleCursorInfo(GetStdHandle(...
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); //获取控制台句柄 SetConsoleCursorInfo(handle, &curInfo); //设置光标信息 } //光标跳转 void CursorJump(int x, int y) { COORD pos; //定义光标位置的结构体变量 pos.X = x; //横坐标设置 pos.Y = y; //纵坐标设置 HANDLE handle = GetStdHa...
SetConsoleCursorInfo(hOut, &cursorInfo); getchar();//设置光标的尺寸为50cursorInfo.dwSize =50; SetConsoleCursorInfo(hOut, &cursorInfo); getchar();//设置光标的尺寸为100cursorInfo.dwSize =100; SetConsoleCursorInfo(hOut, &cursorInfo); getchar();//设置光标不可见cursorInfo.dwSize =25; cursorInfo.bVisible ...
CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); } void color(short x) { if(x>=0&&x<=15) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),x); } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),x); ...
6 调用SetConsoleCursorInfo接口使其生效。if(SetConsoleCursorInfo(fd,&cinfo)) printf("执行成功\n");else printf("执行失败\n");编译运行可以看到光标隐藏了。7 所有代码如下:#include <windows.h>#include <stdio.h>int main(int argc,char * argv[]){ HANDLE fd = GetStdHandle(STD_OUTPUT_HANDLE); ...
SetConsoleCursorInfo(handle_out, &cci); _getch(); cci.dwSize = 100; //设置光标尺寸为100 SetConsoleCursorInfo(handle_out, &cci); _getch(); cci.bVisible = false; //设置光标为不可见 SetConsoleCursorInfo(handle_out, &cci); _getch(); return 0; } 好文要顶 关注我 收藏该文 ...
6.6 SetConsoleCursorInfo 设置指定控制台屏幕缓冲区的光标的大小和可见性。 代码语言:javascript 复制 BOOLWINAPISetConsoleCursorInfo(HANDLEhConsoleOutput,constCONSOLE_CURSOR_INFO*lpConsoleCursorInfo); 实例: 代码语言:javascript 复制 HANDLEhOutput=GetStdHandle(STD_OUTPUT_HANDLE);//隐藏光标操作CONSOLE_CURSOR_INFOCurs...
SetConsoleCursorInfo函数设置指定控制台屏幕缓冲区的光标的大小和可见性 函数参数 代码语言:javascript 复制 BOOLWINAPISetConsoleCursorInfo(_In_HANDLEhConsoleOutput,_In_constCONSOLE_CURSOR_INFO*lpConsoleCursorInfo); 与GetConsoleCursorInfo函数参数相同 函数使用 ...
SetConsoleCursorInfo(handle,&curInfo);//设置光标信息 } //光标跳转 voidCursorJump(intx,inty) { COORDpos;//定义光标位置的结构体变量 pos.X=x;//横坐标设置 pos.Y=y;//纵坐标设置 HANDLEhandle=GetStdHandle(STD_OUTPUT_HANDLE);//获取控制台句柄 ...
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);//设置指定控制台屏幕缓冲区的光标的大小和可见性 gamestate=1; } elseif(gamestate==1)//游戏中 { RemainderMine();//计算剩余的雷 Draw_display(); MoveCursor(); PressJ(); ...