#define CPU_LOOP_UNROLL_4X(actionx1, actionx2, actionx4, width) do { \unsigned long __width...
//示例1:set(ENV{CXX}"clang++")unset(ENV{VERBOSE})//示例2:set(ENV{CMAKE_PATH}"myown/path/example")# 判断CMAKE_PATH环境变量是否定义if(DEFINEDENV{CMAKE_PATH})//注意此处ENV前没有$符号message("CMAKE_PATH_1: $ENV{CMAKE_PATH}")//注意此处ENV前有$符号else()message("NOT DEFINED CMAKE_...
igorefile=file Don't list functions foundin'file'.listfile=file List only functions foundin'file'.list=name Produce call graph onlyforfunction'name'.depth=# Set the maximum printed nesting depth to #.s=# Set indentation to #.ignorefile=,listfile=anddepth=may be abbreviated by first letter...
下面是一个简单的示例代码,演示了如何使用for-each循环对一个set进行遍历并输出每个元素的值: importjava.util.HashSet;importjava.util.Set;publicclassSetLoopExample{publicstaticvoidmain(String[]args){Set<String>set=newHashSet<>();set.add("apple");set.add("banana");set.add("orange");for(Stringel...
set(LIST_VAR item1 item2 item3 ...) 其中,LIST_VAR是一个自定义的变量名,item1、item2、item3等等是列表中的元素,它们之间用空格隔开。有了列表之后,就可以使用foreach命令来遍历它了。 foreach命令的语法 foreach(<loop_variable> <item1> [<item2> ...])# Commands to executeendforeach() ...
/* get the thread pointer for which this motion is defined */ t = DT_THREAD(dt);读取thread位置指针赋给t /* compute pressure force on body by looping through all faces */ force = 0.0;初始化力为0 begin_f_loop(f,t)遍历所此thread中所有面 { F_AREA(A,f,t);读取当前面...
NSDictionary 填充起来比 NSArray 或者 NSSet 慢得多, 因此我们把数据条数减少到了10,000 (一万) 以避免机器锁住. 因而你应该忽略结果怎么会比那些 NSArray 低那么多,因为我们使用的是更少对象的 1000 次循环: 1 2 3 4 5 6 $ For loop: 2.25899 ...
// get start index for current core, core parallel GM_ADDR xGmOffset = x + BLOCK_LENGTH * GetBlockIdx(); GM_ADDR yGmOffset = y + BLOCK_LENGTH * GetBlockIdx(); GM_ADDR zGmOffset = z + BLOCK_LENGTH * GetBlockIdx(); xGm.SetGlobalBuffer((__gm__ half*)xGmOffset, BLOCK_LENGTH);...
foreach(loop_var IN ITEMS item1 [item2 ...]) # 执行的命令 endforeach() IN ITEMS后面跟着要直接遍历的项目序列。 示例:遍历列表或多个列表 使用IN LISTS直接遍历一个或多个列表变量: set(WORD a b c d) set(NAME ace sabo luffy) foreach(item IN LISTS WORD NAME) message(STATUS "当前遍历的...
set-array: addi sp, sp, -8 # generate stack frame sw ra, 4(sp) # save ra on stack sw fp, 0(sp) # save fp on stack addi fp, sp, 4 # set fp move t2, a0 # base address of array move t0, a1 # t0=num move t3, zero # i=0 loop: slt $t1, t3, t0 # if i=num, ...