3DRenderingEngine:C ++,Direct X 11,HDR,延迟阴影,后处理,HLSL,Assimp-源码 开发技术 - 其它Mo**挽歌 上传5.2MB 文件格式 zip 3D渲染引擎 C ++,Direct X 11,HDR,延迟阴影,后处理,HLSL,Assimp 引擎-特点: 单线程3D渲染引擎 高动态范围 漫反射 凹凸贴图 粒子系统 静态实体 动画实体(骨骼动画) 阴影底纹 ...
The first uses Java and receives the page under the OBML format, the latter reuses classical Opera (C++) rendering engine plus Opera's Small Screen Rendering, on the server. This allows Opera to penetrate various J2ME-enabled portable devices, such as phones, while preserving excellent response ...
RenderingSortType 渲染排序枚举。 RenderTargetType 渲染目标类型枚举。 ResourceType 根据资源内容定义的资源类型枚举。 ResourceUsage 资源用途。 SamplerAddress 纹理寻址模式枚举。 SampleCountFlagBits 采样数枚举。 SamplerFilter 采样过滤器类型枚举。 SamplerMipmapMode 采样器Mipmap模式枚举。 SceneManagerType 场景管理...
stb_voxel_render.h0.893D graphics3807Minecraft-esque voxel rendering "engine" with many more features stb_dxt.h1.123D graphics719Fabian "ryg" Giesen's real-time DXT compressor stb_easy_font.h1.13D graphics305quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc ...
RenderingPath RenderStage ResourceAllocator ResourceEdge ResourceNode SceneManager SceneObject Singleton SubMesh Sampler SwapChain Shader ShaderStage ScreenQuad TimerManager TouchInputEvent Transform TweenManager Texture TextureMemoryBarrier UniformBuffer Vector2 Vector3 Vector4 ...
Experience unparalleled clarity and detail up close - thanks to meticulously crafted 8K textures and eye-tracked foveated rendering powered by Unreal Engine, even the closest inspection reveals a world in stunning sharpness.Mod Support on PS5: Easily browse, download and install custom mod blocks ...
m_trThrottle Period to insert after rendering each frame, typically used when audio quality has been increased and video performance must be decreased to allow this. m_trWaitAvg Average wait time in reference time units. m_tStreamingStart Used for property page statistics. Represents the start ...
传送门:GitHub - google/filament: Filament is a real-time physically based rendering engine for ...
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m_trThrottlePeriod to insert after rendering each frame, typically used when audio quality has been increased and video performance must be decreased to allow this. m_trWaitAvgAverage wait time in reference time units. m_tStreamingStartUsed for property page statistics. Represents the start time ...