AI代码解释 //贪吃蛇typedef struct Snake{pSnakeNode _pSnake;//指向蛇头的指针pSnakeNode _pFood;//指向食物节点的指针enumDIRECTION_dir;//蛇的方向enumGAME_STATUS_status;//游戏的状态int _food_weight;//一个食物的分数int _score;//总成绩int _sleep_time;//休息时间,时间越短,速度越快,时间越长、速度越慢}Snake,*pSnake; 蛇的⽅...
要管理整条贪吃蛇,我们再封装⼀个Snake的结构来维护整条贪吃蛇: 蛇的⽅向,可以⼀⼀列举,使⽤枚举 游戏状态,可以⼀⼀列举,使⽤枚举 4.游戏流程设计 游戏主逻辑 程序开始就设置程序⽀持本地模式,然后进⼊游戏的主逻辑。 主逻辑分为3个过程: 游戏开始(GameStart)完成游戏的初始化 游戏运⾏(GameR...
//创建一个结构体类型来维护蛇的各种信息 typedef struct Snake { pSnakeNode _pSnakeHead;//维护蛇头的指针 pSnakeNode _pFood;//维护食物的指针 enum DIRECTION _dri;//维护蛇的方向 enum GAME_STATE _state;//维护蛇的状态 int _score;//维护当前游戏的总分 int _foodWeight;//维护一个食物默认的分数 ...
默认是向右enum GAME_STATUS _Status;//游戏状态int _Socre;//游戏当前获得分数int _foodWeight;//默认每个⻝物10分int _SleepTime;//每⾛⼀步休眠时间}Snake, * pSnake;
//蛇的方向enum DIRECT{UP = 1,DOWN,LEFT,RIGHT};//蛇的状态——游戏状态//正常、撞墙、撞到自己、正常退出enum GAME_STATE{OK,KILL_WALL,KILL_SELF,NORMAL_END};//贪吃蛇的相关信息typedef struct Snake{pSnakenode psnake; //指向蛇头部的指针pSnakenode pfood; //指向食物的指针enum DIRECT dir;//蛇...
食物的指针,蛇会吃掉食物,所以类似蛇的节点类型,增长蛇身int Score;//当前累计的分数int FoodWeight;//一个食物的分数int SleepTime;//蛇休眠的时间,休眠的时间越短,蛇的速度越快,休眠的时间越长,蛇的速度越慢enum GAME_STATUS status;//游戏当前的状态enum DIRECTION dir;//蛇当前走的方向}Snake ,* pSnake...
每个节点只要记录好蛇身节点在地图上的坐标就行,所以蛇节点结构如下: typedefstructSnakeNode{intx;inty;structSnakeNode*next;}SnakeNode,*pSnakeNode; 要管理整条贪吃蛇,我们再封装一个Snake的结构来维护整条贪吃蛇: typedefstructSnake{pSnakeNode _pSnake
Game of Snake in C: Snake game was popular in old mobile phones which can be very easily devolped using c program. To build this project you require basic understanding of c syntax. Example:for loop,while loop,etc. With building this type of game project
game.c #define_CRT_SECURE_NO_WARNINGS1#include"snake.h"voidgame(){// 1.创建一条贪吃蛇Snake snake={NULL};// 2.游戏开始(初始化)Init(&snake);// 3.游戏进行Play(&snake);// 4.游戏结束GameOver(&snake);}intmain(){// 1.本地化字符格式setlocale(LC_ALL,"");// 2.游戏逻辑game();retur...
the direction of snake movements, snake life. Corresponding data and data types: these descriptions are for the input part of the programs key and are linked to the end of the game. There are only four directions: up and down. You can set the corresponding four integer numbers: 3, 4, ...