Design patterns implemented in Java Read in different language : zh, ko, fr, tr, ar, es, pt, id, ru, de, ja, vi, bn, np, it, da Introduction Design patterns are the best, formalized practices a programmer can use to solve common problems when designing an application or system. ...
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crown - Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. [MIT] delta3d - A robust simulation platform. [LGPL2] EnTT - Gaming meets modern C++. [MIT] GamePlay - A cross-platform native...
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一、基础 1.1 一个项目入门 C++ 足以:CPlusPlusThings CPlusPlusThings 是国人开源一个 C++ 学习项目。
IGameExplorer::RemoveGame Method guidType Simple Type (Windows) DXGI_RGB structure (Windows) ID3DBlob interface (Windows) PFNDPACOMPARECONST function pointer (Windows) PNRPINFO_V2 structure (Windows) MIBEntryGetNext callback function (Windows) InterlockedAnd64Release function (Windows) Int64ToSIZET fu...
Understanding State Design Pattern By Implementing Finite State Machine In Super Mario Game Ashish Vishwakarma Jun 25, 2018 74.1k 0 7 Mario.zip In object-oriented programming, State Pattern is one of the ways to implement Finite State Machines. This pattern falls under Behavioral Design Patterns....
cpu其实并不喜欢面向对象(OOP),它喜欢的是DoD,全名叫Data-oriented design(面向数据的设计),一种在游戏里面利用DoD思想的构架叫ECS(Entity Component System),在某些场合下面用来提高游戏的性能,这里有一个简单明了的ppt: 但是DoD肯定不止能用于游戏,在任何你想要优化cpu的场合,都可以尝试一下它。优秀的学习视频: ...