在fill_n()中,我们指定起始位置,要填充的元素数和要填充的值。以下代码演示了fill_n的用法。 // C++ program to demonstrate working of fil_n()#include<bits/stdc++.h>usingnamespacestd;intmain(){vector<int> vect(8);// callingfillto initialize first four values// to 7fill_n(vect.begin(),4...
std::vector::cbegin和std::vector::cend 这两个方法是与std::vector::begin和std::vector::end相对应的,从字面就能看出来,多了一个’c’,顾名思义就是const的意思。 所以: std::vector::cbegin:Returns a const_iterator pointing to the first element in the container. std::vector::cend:Returns a ...
typedef set<int,RuntimeCmp<int> > IntSet; void fill(IntSet& set); int main() { IntSet set1; fill(set1); PRINT_ELEMENTS(set1,"set1:"); RuntimeCmp<int> reverse_order(RuntimeCmp<int>::reverse); IntSet set2(reverse_order); fill(set2); PRINT_ELEMENTS(set2,"set2:"); set1 = s...
include <vector> //STL 动态数组容器 --- 非标准C++头文件 include <hash_map> include <hash_set> include /// C头文件大全 分类函数,所在函数库为ctype.h int isalpha(int ch) 若ch是字母('A'-'Z','a'-'z')返回非0值,否则返回0 int isalnum(int ch) 若ch是字母('A'-'Z','a'-'...
Vector3d Enum Value Summary CharacterState JoystickButton 时域抗锯齿插件 Overview Interface Summary CreateTaaRenderAPI Class Summary TaaRenderAPI Enum Value Summary GraphicAPI 智慧流体插件 Overview Interface Summary FluidShakeContainerMove FluidShakeContainerScale FluidShakeDestroy Flui...
Vector drawing:pixels, lines, rectangles, circles, ellipses, arcs, Bezier splines shape fill, with or without pattern polygons: flat, Gouraud, textured (3D) and translucent Sprites:masked, compressed and compiled sprites blitting, rotation, stretching, reduction, alpha blending, Gouraud shading nativ...
operator *=(XMVECTOR&, XMVECTOR) method (Windows) Description element (Windows) Guid element (Windows) Link element (Windows) D2D1_POINT_2L structure (Windows) IEvent::SetUserTime method (Windows) DeviceController.remove_DeviceArrival method (Windows) IDeviceController::remove_DeviceDeparture method ...
New_Fill:in std_logic_vector(width -1 downto 0);DelayA0:out std_logic_vector(width -1 downto 0));end LFSR_A;architecture LFSR_A_ARCH of LFSR_A is signal Date_In_A:STD_LOGIC_VECTOR(width -1 downto 0);signal DelayA3:STD_LOGIC_VECTOR(width -1 downto 0);signal DelayA0_int:STD...
C++ 游戏开发的音频编程入门指南(全) 原文:zh.annas-archive.org/md5/DA6F8DEA921C8862289A88F7D7BB3BD8 译者:飞龙 协议:CC BY-NC-SA 4.0 前言 音频在视频游戏中无疑是我们手头最强大的工具之一,它可以在许多不同的方面发挥作用,