void DrawRoundedRectangle( const CD2DRoundedRect& rectRounded, CD2DBrush* pBrush, FLOAT fStrokeWidth = 1.0, ID2D1StrokeStyle* strokeStyle = NULL ); 参数 rectRounded 要绘制的圆角矩形的尺寸(以与设备无关的像素为单位)。 pBrush 用于绘
最后一步,我们可以在`main`函数中调用`drawRoundedRectangle`函数来实现在绘图窗口中绘制圆角矩形。代码如下: c int main() { int gd = DETECT, gm; initgraph(&gd, &gm, ""); initwindow(800, 600, "Draw Rounded Rectangle"); int x = 100, y = 100, width = 200, height = 100, radius = ...
l_y + offset.y * Size_y, arr); delete[] arr; } } void DrawButton_Restore(MGB::Button num) { COLORREF col = getbkcolor(); col = col ^ ((1 << 24) - 1); setlinecolor(col)
public RoundedForm(){ InitializeComponent();// 设置窗体基本属性this.FormBorderStyle = FormBorderStyle.None;this.DoubleBuffered = true;this.SetStyle(ControlStyles.ResizeRedraw, true);this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);this.Size =...
When classes such as Circle and Rectangle implement their own draw methods, we say that they have overridden the draw method. 在文章的开始时,就有 Circle / Rectangle 两个类,它们都是 Shape 的子类,而且它们都实现了自己的 draw 方法,而这种行为就是重写(重新实现 draw 方法); ...
CRenderTarget::DrawBitmap CRenderTarget::DrawEllipse CRenderTarget::DrawGeometry CRenderTarget::DrawGlyphRun CRenderTarget::DrawLine CRenderTarget::DrawRectangle CRenderTarget::DrawRoundedRectangle CRenderTarget::DrawText CRenderTarget::DrawTextLayout CRenderTarget::EndDraw CRenderTarget::FillEllipse ...
void drawRectangle (ShapeRect bounds, ShapeColor fillColor) { NSLog (@"drawing a rectangle at (%d %d %d %d) in %@", bounds.x, bounds.y, bounds.width, bounds.height, colorName(fillColor)); } // drawRectangle void drawEgg (ShapeRect bounds, ShapeColor fillColor) ...
static BOOL fDrawRectangle; // TRUE if rectangle is drawn static BOOL fSizeRectangle; // TRUE if rectangle is sized static BOOL fSizeRoundRect; // TRUE if rounded rect is sized static BOOL fDrawRoundRect; // TRUE if rounded rect is drawn static int nEllipseWidth; // width...
我发现《太空侵略者》游戏区域内容分布还是很有规律的,特殊飞船(飞碟)只会出现在屏幕上端,盾牌和玩家的位置不会改变,只有子弹的位置不好把握,所以仔细研读代码,从 DrawSpriteGeneric() 可以看出,游戏对于碰撞的检测只是简单的判断像素块是否重合,对于玩家子弹到底击中了什么在 PlayerShotHit() 函数进行判断时,则只需要...
Draw method (Windows) IAppxEncryptedPackageFile::GetEncryptedPackageReader method (Preliminary) ISpatialAudioObjectForHrtf::IsActive method (Windows) ISpatialAudioObjectForHrtf::SendEndOfStream method (Windows) ISpatialAudioObjectRenderStreamForMetadata::BeginUpdatingAudioObjects method (Windows) ReplaceFile...