Customization for MFC MFC Technical Notes Class library overview Walkthroughs (MFC) MFC API Reference MFC classes MFC classes CAccelerateDecelerateTransition class CAnimateCtrl class CAnimationBaseObject class CAnimationColor class CAnimationController class CAnimationGroup class CAnimationManagerEventHandler cl...
Customization for MFC MFC Technical Notes Class library overview Walkthroughs (MFC) MFC API Reference MFC classes MFC classes CAccelerateDecelerateTransition class CAnimateCtrl class CAnimationBaseObject class CAnimationColor class CAnimationController class CAnimationGroup class CAnimationManagerEventHandler cl...
view.makeX(0).animate(1.0).animationCompletion = JHAnimationCompletion(){ NSLog(@"Animation Done"); }; ###Semantics I included a chainable property called seconds that is there purely for show. It does however, make the code a little more readable (if you're into that sort of thing). ...
Horde3D - A small 3D rendering and animation engine. [EPL] Ion - A small and efficient set of libraries for building cross-platform client or server applications that use 3D graphics. [Apache2] website Irrlicht - A high performance realtime 3D engine written in C++. [zlib] libigl - Simpl...
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AnimationError AppearanceEditor AppearanceGrid 應用程式 ApplicationAccess ApplicationBar ApplicationBarCommand ApplicationBarMenu ApplicationClass ApplicationConnectionDiagram ApplicationEnvironment ApplicationError ApplicationFlyout ApplicationGroup ApplicationInsights ApplicationOnlySequence ApplicationPrivate ApplicationRole Applica...
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This class provides a common interface for two types of derived classes: those providing animation effects and those providing the items for the tree control. Obviously, you can implement a single class that provides both content and animation, but you may lose in code re-use. ...