BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root/PopUIRoot/charge/Offset/T...
BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root/PopUIRoot/charge/Offset/T...
Expected result: “BoxColliders does not support negative scale or size” warning appears in the Console window either way Actual result: “BoxColliders does not support negative scale or size” warning only appears in the Console window after enabling ...