handle_event()函数里面是事件检测,我实在是找不到windowenter 和windowleave 在pygame 的哪里,我只能用数字替代。有大佬找到评论区留言吧。 代码 # -*- coding: UTF-8 -*-#导入pygame库importpygame#向sys模块借一个exit函数用来退出程序fromsysimportexit# 导入 random(随机数) 模块importrandomFPS=30# 帧率fps...
this.title.src='./img/head.jpg'; this.bird0.src='./img/bird0.png'; this.bird1.src='./img/bird1.png'; this.up_bird0.src='./img/up_bird0.png'; this.up_bird1.src='./img/up_bird1.png'; this.down_bird0.src='./img/down_bird0.png'; this.down_bird1.src='./img/down...
我们事先准备了一些图片文件用来表示GUI中的图像元素,它们分别是:“flappybird_title.png”,用来显示游戏的标题;“flappybird_get_ready.png”,用来显示游戏的操作提示;“flappybird_start_button.png”,用来作为游戏的开始按钮;“flappybird_game_over.png”,用来显示游戏的结束信息。然后可以使用上述图片来创建GUI角色...
self.birdStatus = [pygame.image.load("assets/1.png"), pygame.image.load("assets/2.png"), pygame.image.load("assets/dead.png")] self.status = 0 self.birdX = 120 self.birdY = 350 self.jump = False self.jumpSpeed = 10 self.gravity = 5 self.dead = False def birdUpdate(self): ...
demos/FlappyBird/assets/img/birdSprite.png demos/FlappyBird/assets/img/bird_0.png demos/FlappyBird/assets/img/bird_1.png demos/FlappyBird/assets/img/bird_2.png demos/FlappyBird/assets/img/empty_big.png demos/FlappyBird/assets/img/gameOver.png demos/FlappyBird/assets/img/getReady.png...
IMAGES['gameover'] = pygame.image.load(SPRITE_FILE + 'gameover.png') IMAGES['floor'] = pygame.image.load(SPRITE_FILE + 'floor.png') SPRITE_SOUND = './audio/' SOUNDS = {} SOUNDS['start'] = pygame.mixer.Sound(SPRITE_SOUND + 'start.wav') ...
for event in pygame.event.get():if event.type == pygame.QUIT: # 如果检测到事件是关闭窗口 sys.exit()background = pygame.image.load("assets/background.png") # 加载背景图片 createMap()pygame.quit() # 退出 创建鸟类、创建管道类、计算得分、碰撞检测 import pygame import sys import ...
462 # img = load_image('backgroundx.png') 463 screen.blit(img_x, (0, 0)) # 画背景墙 这种是分开两张的 464 pygame.display.flip() 465 while True: 466 for event in pygame.event.get(): 467 if event.type==pygame.QUIT: 468 exit() ...
微信小游戏中game.js和game.json是必备的两个文件。 首先创建js文件夹中存放base、player、和runtime三个文件夹用来存放相关类,以及一个导演类。 1.base base中存放为基本类,包括变量缓冲器(DataStore)变量缓存器,方便我们在不同的类中访问和修改变量。资源文件加载器(ResourceLoader),确保canvas在图片资源加载完成后...
wingWave:function() {//控制小鸟煽动翅膀的函数varup = ["url(img/up_bird0.png)", "url(img/up_bird1.png)"];vardown = ["url(img/down_bird0.png)", "url(img/down_bird1.png)"];vari = 0, j = 0; bird.wingTimer= setInterval(wing,120);//逐帧动画,小鸟煽动翅膀functionwing() {...