在上面展示的跳投指令中,把x键设置为功能“执行jumpthrow”,松开x键就会停止执行。第一条指令会完成跳投的动作,但是由于跳跃还需要停下来,所以需要加上第二条指令,使得松开x跳跃不会继续下去。 如果你刚刚思考了一下,你会发现这个指令其实并不需要使用alias指令。bind x"+jump;-attack;-jump"就能实现。插一句话,...
Bind”空格”<key>”空格”“功能” Bind space +jump Bind mwheeldown +jump Alias”空格”“功能命名””空格”“功能” Alias “+wj” “-forward;+jump” Alias “-wj” “-jump” Bind space “+wj” ---准星参数 cl_crosshaircolor 0 //准星颜色,0是红色,1是绿色,2是黄色,3是紫色,4是淡蓝 cl_...
alias +cjump "+jump;+duck" alias -cjump "-jump;-duck" bind "你想绑定的按键" "+cjump" 绑定该指令后可以一键同时实现跳蹲操作,这样就可以跳到一下平常难以跳上的地方,例如Dust2中路xbox钉子上箱和米垃圾A点死角箱等,同时在身法运用中也有很重要的作用。建议绑定。 PS:但由于alias指令的特性,该...
How to Create a Jump-Throw Bind in CS:GO. There are two ways to make a Jump Throw Bind in CS:GO. The first way is to enter a command into theDeveloper Console. This method is a very quick and easy way to create the bind, and it can be done without closing CS:GO or even leav...
谁能帮我把这些参数翻译一下unbindall bind "TAB" "+showscores" bind "ENTER" "+attack" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "," "buyammo1" bind "." "buyammo2" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4"...
Does damage to the target equal to 1/16 its Maximum HP at the end of every turn. If the user is no longer on the field, this effect ends. Rapid Spin cancels the effect of Bind after the afflicted Pokémon's use of the attack. ...
CS2——INFERNO B区进攻道具(2.0重置版) 道具交流群:571033094 CS2一键跳投绑定: alias +JP "+JUMP;-JUMP";alias +ak "-attack;-attack2";bind c "+jp - 劫南loser于20231007发布在抖音,已经收获了1013个喜欢,来抖音,记录美好生活!
To attack, you tap the R1 button, jump with the R2, open doors and use objects with the X and grapple with the L1 button. When you need to reload, all you have to do is tap the down D-Pad button and switch between your weapons with the right directional button. Hitting the Triangl...
先贴一段跳扔脚本: 1.alias "+jumpthrow" "+jump;-attack;-attack2" 2.alias "-jumpthrow" "-jump" 3.bind "space" "+jumpthrow" 首先说一下这里面的"+"和"-",&q 33114 csgo吧 青青青✨ 求助~~~csgo绑定快捷键出现错误我想绑定大跳 我是直接把3条指令输入到控制台的 一开始都弄好了..后来...
alias +w_pressed "+forward; +attack" alias -w_pressed "-forward; -attack" bind w +w_pressed Special Keys Note:InCounter-Strike 2the keypad numbers are KP_1, KP_2, KP_3... Todo:Is this the case forSource 2in general? Note:Some gamepads button (such asA_BUTTON, but notjoyX) ...