分享4赞 unity吧 hhehe844 萌新求助,各位大神看一下tr.Rotate(Vector3.up * Time.deltaTime * rotSpeed * Input.GetAxis("Mouse X")); if (v >= 0.1f) { _animation.CrossFade(anim.runForward.name, 0.3f); } else if (v <= -0.1f) { _anim